modellingcomponents:elements:kinematics
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende ÜberarbeitungNächste ÜberarbeitungBeide Seiten der Revision | ||
modellingcomponents:elements:kinematics [2018/09/21 09:16] – [CoordinateSystem] oliver | modellingcomponents:elements:kinematics [2019/01/18 17:12] – [Point] oliver | ||
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^ coordinateSystem | | If the attribute coordinatesSystem ist used, this coordinate system is defined by a rotation about the RotAxis by RotAngle of the coordinate system set by the coordinateSystem attribue. If you want to rotate about a axis of the given coordinate system use e.g. < | ^ coordinateSystem | | If the attribute coordinatesSystem ist used, this coordinate system is defined by a rotation about the RotAxis by RotAngle of the coordinate system set by the coordinateSystem attribue. If you want to rotate about a axis of the given coordinate system use e.g. < | ||
^ RotAxis | | Axis to rotate the three axes of the given coordinate system to determine a new one. | No | | ^ RotAxis | | Axis to rotate the three axes of the given coordinate system to determine a new one. | No | | ||
- | ^ RotAngle | | Angle in degree to rotation the given coordinaten system around the given axis to determine a new coordinate system. | No | | + | ^ RotAngle | | Angle in degree to rotation the given coordinaten system around the given axis to determine a new coordinate system. Use the right-hand-rule. If the rotation axis show in direction of the thumb of the right hand, the direction of your fingers shows in direction of positive angles. | No | |
^ EulerCardanAngles | | If the attribute coordinatesSystem ist set the coordinate system can be defined by a sequence of three rotations about the axes of this coordinate system. The needed three angles are defined as mathematical formula defining a 3d vector, e.g. " | ^ EulerCardanAngles | | If the attribute coordinatesSystem ist set the coordinate system can be defined by a sequence of three rotations about the axes of this coordinate system. The needed three angles are defined as mathematical formula defining a 3d vector, e.g. " | ||
^ average | | Additional calculation of the trial average. The value is saved as a parameter with the name of the element and " | ^ average | | Additional calculation of the trial average. The value is saved as a parameter with the name of the element and " | ||
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A point element defines es spatial 3d point defined by coordinates of the laboratory global system or by coordinates in a given local coordinate system. | A point element defines es spatial 3d point defined by coordinates of the laboratory global system or by coordinates in a given local coordinate system. | ||
The element creates a trajectory with the name of the element and the type of a 3d-Vector of double values. | The element creates a trajectory with the name of the element and the type of a 3d-Vector of double values. | ||
+ | |||
+ | ^ Attribute ^ Default ^ Description ^ Required ^ | ||
+ | ^ name | | Name of the element | Yes | | ||
======LocalPoint====== | ======LocalPoint====== | ||
A local point element defines es spatial 3d point defined by coordinates of a given local coordinate system. The element creates a trajectory with the name of the element an the type of a 3d-Vector of double values. | A local point element defines es spatial 3d point defined by coordinates of a given local coordinate system. The element creates a trajectory with the name of the element an the type of a 3d-Vector of double values. |
modellingcomponents/elements/kinematics.txt · Zuletzt geändert: 2022/07/18 23:18 von oliver