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modellingcomponents:elements:kinematics

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modellingcomponents:elements:kinematics [2018/09/21 08:57] – [CoordinateSystem] olivermodellingcomponents:elements:kinematics [2018/09/21 09:13] – [CoordinateSystem] oliver
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 The given FirstAxis stays as first axis. The cross product between DefiningVector and the vector defined by FirstAxis defines the second axis. The third axis is defined by the cross product between the first axis and the second axis. This behavoir corresponds to Vicons BodyBuilder!  The given FirstAxis stays as first axis. The cross product between DefiningVector and the vector defined by FirstAxis defines the second axis. The third axis is defined by the cross product between the first axis and the second axis. This behavoir corresponds to Vicons BodyBuilder! 
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 ^ Attribute ^ Default ^ Description ^ Required ^ ^ Attribute ^ Default ^ Description ^ Required ^
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 ^ differentiations | 0 | An integer, which defines how many differentiations of the trajectories are calculated. | No | ^ differentiations | 0 | An integer, which defines how many differentiations of the trajectories are calculated. | No |
  
-'''Generated variables:'''+====Generated variables====
 ^ Name ^ Type ^ Description ^ trial parameter ^ model parameter ^ trajectorie ^ Availability ^ ^ Name ^ Type ^ Description ^ trial parameter ^ model parameter ^ trajectorie ^ Availability ^
 ^ <name> | Matrix3d | Representation of the three orthogonal orientation axes of the coordinate system (columns of the matrix) | | | x | always | ^ <name> | Matrix3d | Representation of the three orthogonal orientation axes of the coordinate system (columns of the matrix) | | | x | always |
 ^ <name>_x | Vector3d | first column of the matrix with name <name>| | | X | always |  ^ <name>_x | Vector3d | first column of the matrix with name <name>| | | X | always | 
 +^ <name>_y | Vector3d | second column of the matrix with name <name>| | | X | always | 
 +^ <name>_z | Vector3d | third column of the matrix with name <name>| | | X | always | 
 +^ <name>Position | Vector3d | Origin of the coordinate system | | | X | always | 
 +^ <name>_XLocal | Vector3d | | X | | | after calibration | 
 +^ <name>_YLocal | Vector3d | | X | | | after calibration | 
 +^ <name>_ZLocal | Vector3d | | X | | | after calibration | 
 +^ <name>_PositionLocal | Vector3d | | X | | | after calibration | 
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 ==== Examples ==== ==== Examples ====
modellingcomponents/elements/kinematics.txt · Zuletzt geändert: 2022/07/18 23:18 von oliver

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